📢 Gate Square Exclusive: #PUBLIC Creative Contest# Is Now Live!
Join Gate Launchpool Round 297 — PublicAI (PUBLIC) and share your post on Gate Square for a chance to win from a 4,000 $PUBLIC prize pool
🎨 Event Period
Aug 18, 2025, 10:00 – Aug 22, 2025, 16:00 (UTC)
📌 How to Participate
Post original content on Gate Square related to PublicAI (PUBLIC) or the ongoing Launchpool event
Content must be at least 100 words (analysis, tutorials, creative graphics, reviews, etc.)
Add hashtag: #PUBLIC Creative Contest#
Include screenshots of your Launchpool participation (e.g., staking record, reward
Wondering why my focus has been on the @elympics_ai SDK lately? Because as a dev, you need to get it right from the start if you want to scale in Web3gaming. And if the fact that over 500 devs have already committed to it is still a mystery to you, stick around and follow this post through.
“With Elympics, I found both ease in multiplayer creation and peace of mind with their pay-per-minute pricing — I only foot the bill when my game truly thrives.” – Patryk Chojnicki, Unity Developer @ DaftMobile
It’s the kind of line you only hear from someone who’s been in the trenches and knows how rare it is to build without worrying about the backend breaking or the budget bleeding.
Take Alex, an indie dev with a vision for a skill-based multiplayer game. The art? Locked in. The gameplay loop? Addictive. The community? Already forming in his Discord.
The problem? Multiplayer at scale isn’t just code. It’s servers, matchmaking, security, payments, wallets, and the dreaded “what if it crashes on launch day?”
That’s where Elympics changes the story.
Alex drops in the Multiplayer SDK and suddenly rollback netcode, P2P sync, and real-time comms are just there. No weeks of network debugging. He links it to Elympics Cloud, and the game now has lobbies, smart matchmaking, and hosting that scales from a Friday night test group to a global release.
Every match is logged as a Verifiable Replay, hashed and untouchable, so cheaters and disputes don’t get a seat at the table. Then comes the blockchain layer — Wallet Integration and Smart Contracts turn his game into an economy, with tokenized tournaments, live leaderboards, and instant payouts.
By the time Alex hits “launch,” his game isn’t just playable. It’s bulletproof, monetized, and ready to grow, all while only paying when people are actually playing.
Patryk’s right. It’s not just easier, it’s smarter. And for devs like Alex, it’s the difference between hoping your game works and knowing it will.
Now you don’t get to call this “just a toolkit” anymore. It’s a flight-ready, fully staffed airline for Web3 games, with the runway, the fuel, and the air traffic control all in place.
Catch it now: